
Mobile games under pressure
Since July 2018, the markets have not been kind for most videogame companies. Both Chinese firms extending their sucessful business model across Asia and Western competitors have their work cut out



Since July 2018, the markets have not been kind for most videogame companies. Both Chinese firms extending their sucessful business model across Asia and Western competitors have their work cut out

Investors' first take on the current fall-back of the major game publishers is dire : the good times are over and winter is coming, but the industry might prepare in stealth mode to adjust to technological revolutions in the offing

Stadia, plural of the Latin ‘stadium’, were arenas – where citizens of Ancient Rome shared entertainment and interacted in many ways …and the ambition of the Google platform of the same name is no different

With cloud-based game streaming, Google's Stadia upends the gaming industry, disrupting traditional business models, calling for fresh multiplayer game creativity and testing alternative revenue streams

Today’s digital games, immense in scope, reveal themselves to be no less immersive, no less deeply intertwined with social life and no less political than the Roman games in their day and age

Still a young industry, combining creativity to hook players with advanced technology, videogaming demonstrates its independent streak with the very successful stock run of the companies of our theme

Surprisingly videogames, as part of the entertainment industry, escaped to a large extent the acquisitive impulse of the very large companies providing media content